Utilize este identificador para referenciar este registo: http://hdl.handle.net/10400.19/2658
Título: A Software Architecture for Dynamic Enhancement of Soundscapes in Games
Autor: Pires, Durval
Alves, Valter
Roque, Licinio
Palavras-chave: Acoustic ecology
Design patterns
Dynamic soundscape composition
Game audio
Game design
Middleware
Healthy soundscape
Pattern language
Sound design
Sound engine
Soundscape
Data: Out-2014
Editora: ACM
Resumo: Despite an emerging interest in the application of dynamic computer music systems to computer games, currently there are no commonly accepted approaches to empirically evaluating game music systems. In this paper we pose four questions that researchers could assess in order to evaluate different aspects of a game music system. They focus on the music's effect on the game playing experience (whether the music leads to a more enjoyable experience, and whether it affects the player in the intended way during the game), and how the music itself is perceived (whether it reaches a certain aesthetic standard, and whether it accurately conveys the intended narrative). We examine each of these questions in turn, for each one establishing a theoretical background as well as reviewing and comparing relevant research methodologies in order to show how it could be addressed in practice.
Peer review: yes
URI: http://hdl.handle.net/10400.19/2658
DOI: 10.1145/2636879.2636907
ISBN: 978-1-4503-3032-9
Versão do Editor: http://dl.acm.org/citation.cfm?id=2636907&CFID=632800402&CFTOKEN=23104906
Aparece nas colecções:ESTGV - DI - Documentos de congressos (comunicações, posters, actas)

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