Utilize este identificador para referenciar este registo: http://hdl.handle.net/10400.19/2660
Título: Dynamic enhancement of videogame soundscapes
Autor: Pires, Durval
Alves, Valter
Roque, Licinio
Palavras-chave: Acoustic ecology
Dynamic soundscape composition
Game audio
Game design
Middleware
Healthy soundscape
Sound design
Sound engine
Soundscape
Data: 18-Set-2013
Editora: ACM
Resumo: A game soundscape often includes sounds that are triggered by the game logic according to the player’s actions and to other real time occurrences. The dynamic nature of such triggering events leads to a composition that is not necessarily interesting, at a given moment. We propose a system aiming at the enhancement of the soundscape generated during gameplay. The main component of the system is a module that implements heuristics, which we set to follow principles from Acoustic Ecology and, specifically, the notion of healthy soundscape. In order to inform the heuristics, designers can characterize the sounds being handled by the sound engine, using an API that aims to be accessible and informative about the designer’s intentions. We also present reflections on an essay where a game was remade using the proposed system, which helped us to support the feasibility of the proposed system.
Peer review: yes
URI: http://hdl.handle.net/10400.19/2660
DOI: http://dx.doi.org/10.1145/2544114.2544131
ISBN: 978-1-4503-2659-9/13/09
Versão do Editor: http://dl.acm.org/authorize.cfm?key=N89769
Aparece nas colecções:ESTGV - DI - Documentos de congressos (comunicações, posters, actas)

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