Utilize este identificador para referenciar este registo: http://hdl.handle.net/10400.19/2902
Título: Guidelines for sound design in computer games
Autor: Alves, Valter
Roque, Licinio
Palavras-chave: Sound Design
Data: 2011
Editora: Mark Grimshaw
Resumo: The inconsequential exploitation of sound in most computer games, both in extent and nature, contrasts with its prominence in our daily lives and with the kind of associations that have been explored in domains such as music and cinema. Sound design remains the craft of a talented minority and the unavailability of a public body of knowledge on the subject has greatly contributed to this state of affairs. This leads to a mix of alienation and best-judgment improvisation in the broader development community. A sensitivity to the potential of sound for the enrichment of the experience—with emphasis on game specifics—is, therefore, necessary. This study presents a contribution to the practice of sound design for computer games. An approach to intentional sound design, informed by multi-disciplinary interpretations of concepts including emotion, context, acoustic ecology, soundscape, resonance, and entrainment, is distilled into a set of design guidelines that holistically address the different sound layers.
Peer review: yes
URI: http://hdl.handle.net/10400.19/2902
DOI: 10.4018/978-1-61692-828-5.ch017
ISBN: 978-1616928285
Versão do Editor: http://www.estgv.ipv.pt/paginaspessoais/valter/alves_roque_ch17_grimshaw.pdf
Aparece nas colecções:ESTGV - DI - Capítulos (ou partes) de Livros

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