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A Ghost Cell-Based Data Structure for Multiresolution Meshes

dc.contributor.authorRodrigues, Rui
dc.contributor.authorMorgado, José Francisco
dc.contributor.authorSilva, Frutuoso
dc.contributor.authorGomes, Abel
dc.date.accessioned2015-02-03T15:03:36Z
dc.date.available2015-02-03T15:03:36Z
dc.date.issued2007
dc.description.abstractMultiresolution meshes enable us to build representations of geometric objects at different Levels of Detail (LODs). We introduce a multiresolution scheme whose data structure allows us to separately re- store the geometry and topology of a mesh during the refinement process. Additionally, we use a topological criterion (not a geometric criterion, as usual in the literature) to quickly simplify a mesh, what seems to make the corresponding simplification algorithm adequate for real-time appli- cations such as, for example, on-line computer games.por
dc.identifier.urihttp://hdl.handle.net/10400.19/2589
dc.language.isoengpor
dc.peerreviewedyespor
dc.publisherSpringer-Verlag Berlin Heidelbergpor
dc.subjectMultiresolutionpor
dc.subjectMeshespor
dc.titleA Ghost Cell-Based Data Structure for Multiresolution Meshespor
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage675por
oaire.citation.startPage666por
oaire.citation.titleICCSA 2007por
rcaap.rightsclosedAccesspor
rcaap.typearticlepor

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