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Dynamic enhancement of videogame soundscapes

dc.contributor.authorPires, Durval
dc.contributor.authorAlves, Valter
dc.contributor.authorRoque, Licinio
dc.date.accessioned2015-03-06T12:26:20Z
dc.date.available2015-03-06T12:26:20Z
dc.date.issued2013-09-18
dc.description.abstractA game soundscape often includes sounds that are triggered by the game logic according to the player’s actions and to other real time occurrences. The dynamic nature of such triggering events leads to a composition that is not necessarily interesting, at a given moment. We propose a system aiming at the enhancement of the soundscape generated during gameplay. The main component of the system is a module that implements heuristics, which we set to follow principles from Acoustic Ecology and, specifically, the notion of healthy soundscape. In order to inform the heuristics, designers can characterize the sounds being handled by the sound engine, using an API that aims to be accessible and informative about the designer’s intentions. We also present reflections on an essay where a game was remade using the proposed system, which helped us to support the feasibility of the proposed system.por
dc.identifier.doihttp://dx.doi.org/10.1145/2544114.2544131
dc.identifier.isbn978-1-4503-2659-9/13/09
dc.identifier.urihttp://hdl.handle.net/10400.19/2660
dc.language.isoengpor
dc.peerreviewedyespor
dc.publisherACMpor
dc.relation.publisherversionhttp://dl.acm.org/authorize.cfm?key=N89769por
dc.subjectAcoustic ecologypor
dc.subjectDynamic soundscape compositionpor
dc.subjectGame audiopor
dc.subjectGame designpor
dc.subjectMiddlewarepor
dc.subjectHealthy soundscapepor
dc.subjectSound designpor
dc.subjectSound enginepor
dc.subjectSoundscapepor
dc.titleDynamic enhancement of videogame soundscapespor
dc.typejournal article
dspace.entity.typePublication
oaire.citation.conferencePlacePiteå, Swedenpor
oaire.citation.titleProceedings of the 8th Conference on Interaction with Sound, Audio Mostly 2013por
rcaap.rightsrestrictedAccesspor
rcaap.typearticlepor

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