Browsing by Author "Pires, Durval"
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- Dynamic enhancement of videogame soundscapesPublication . Pires, Durval; Alves, Valter; Roque, LicinioA game soundscape often includes sounds that are triggered by the game logic according to the player’s actions and to other real time occurrences. The dynamic nature of such triggering events leads to a composition that is not necessarily interesting, at a given moment. We propose a system aiming at the enhancement of the soundscape generated during gameplay. The main component of the system is a module that implements heuristics, which we set to follow principles from Acoustic Ecology and, specifically, the notion of healthy soundscape. In order to inform the heuristics, designers can characterize the sounds being handled by the sound engine, using an API that aims to be accessible and informative about the designer’s intentions. We also present reflections on an essay where a game was remade using the proposed system, which helped us to support the feasibility of the proposed system.
- A Software Architecture for Dynamic Enhancement of Soundscapes in GamesPublication . Pires, Durval; Alves, Valter; Roque, LicinioDespite an emerging interest in the application of dynamic computer music systems to computer games, currently there are no commonly accepted approaches to empirically evaluating game music systems. In this paper we pose four questions that researchers could assess in order to evaluate different aspects of a game music system. They focus on the music's effect on the game playing experience (whether the music leads to a more enjoyable experience, and whether it affects the player in the intended way during the game), and how the music itself is perceived (whether it reaches a certain aesthetic standard, and whether it accurately conveys the intended narrative). We examine each of these questions in turn, for each one establishing a theoretical background as well as reviewing and comparing relevant research methodologies in order to show how it could be addressed in practice.