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An Analysis of the Real-Time Strategy Games: The Nineties

dc.contributor.authorRito, P. N.
dc.contributor.editorDeniz Denizelen_US
dc.contributor.editorDeniz Eyüce Sansalen_US
dc.contributor.editorTuna Tetiken_US
dc.date.accessioned2021-08-05T14:53:38Z
dc.date.available2021-08-05T14:53:38Z
dc.date.issued2021
dc.date.updated2021-08-02T15:21:48Z
dc.description.abstractThis chapter aims to perform a scoping review related to video games of the genre Real-Time Strategy. Several video games have been associated with the strategy genre, and different titles have appeared on the market over time, some of which have a more military aspect and are usually associated with the subgenre of real-time strategy. These types of games tend to be more dynamic as opposed to turn-based because they feature time-based gameplay and choices about unit building. The difficulty of controlling all elements of the game makes them more attractive to players, with a high degree of uncertainty and complexity. Decisions are not perfect and most often are made abstractly. There has been a profusion of research work that makes use of RTS to develop AI or to build knowledge repositories with options that are made during games by players. The review that is made in this paper demonstrates the diversity of the formal elements that make up the RTS, identifies some of the initiatives that make use of RTS for research on certain topics, as well as the challenges that arise for game designers when making the choices they have to do.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.slugcv-prod-2566648
dc.identifier.urihttp://hdl.handle.net/10400.19/6796
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherPeter Langpt_PT
dc.subjectVideo Gamespt_PT
dc.subjectReal-Time Strategypt_PT
dc.subjectMotivationspt_PT
dc.subjectGame Designpt_PT
dc.subjectFormal Elementspt_PT
dc.subjectMilitary Aspectpt_PT
dc.subjectScope Reviewpt_PT
dc.titleAn Analysis of the Real-Time Strategy Games: The Ninetiespt_PT
dc.typebook part
dspace.entity.typePublication
oaire.citation.conferencePlaceSuiçapt_PT
oaire.citation.endPage257pt_PT
oaire.citation.startPage245pt_PT
oaire.citation.titleMultidisciplinary Perspectives on Narrative Aesthetics in Video Gamespt_PT
oaire.citation.volume1pt_PT
person.familyNameRito
person.givenNamePedro Neves
person.identifier.ciencia-id4B13-D4B9-9A5C
person.identifier.orcid0000-0002-4507-0323
rcaap.cv.cienciaid4B13-D4B9-9A5C | Pedro Neves Rito
rcaap.rightsclosedAccesspt_PT
rcaap.typebookPartpt_PT
relation.isAuthorOfPublication935f350f-18fa-4046-a14f-54c1ef0150fd
relation.isAuthorOfPublication.latestForDiscovery935f350f-18fa-4046-a14f-54c1ef0150fd

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