Advisor(s)
Abstract(s)
Resumo
O objetivo do presente trabalho foi discutir e
demonstrar a adaptação do software LabView para leitura e
quantificação dos dados gerados a partir do acessório Wii
Balance Board, com foco na avaliação do equilíbrio estático.
Foram utilizados o acessório Balance Board (BB), do
Nintendo Wii Fit, um notebook, o programa LabView versão
11.0, e um software ajustado em sua programação
especificamente para o uso do BB. A captura dos dados com o
uso do LabView ocorreu durante a avaliação do equilíbrio
estático de 80 crianças em idade escolar, entre os 7 e os 14
anos, utilizando-se o acessório BB como instrumento. Os
dados gerados pelo equipamento foram trabalhados
posteriormente para organização da forma de captura. Para
este estudo foi realizada uma calibração através de testes para
verificação das grandezas envolvidas no processo de medidas dos deslocamentos dos Eixos X e Y e dos sensores left, right,
top e bottom no BB. Para a interpretação dos dados gerados
pelo feedback do BB, foi utilizado e adaptado um software
livre operado pelo programa LabView 11.0. Os resultados
encontrados nesse estudo demonstram que o equipamento
acessório BB pode ser utilizado como instrumento de coleta de
dados para o equilíbrio estático em crianças e adolescentes.
Este modelo de avaliação pode fornecer dados precisos, tal
qual outros equipamentos considerados como padrão ouro
para medidas de equilíbrio, como a plataforma de força, em
um contexto lúdico e com menor custo de implementação.
Abstract The objective of this study was to discuss and demonstrate the adaptation of the LabView software for reading and quantification of data generated from the Wii Balance Board accessory, with a focus on balance assessment. We used the Balance Board (BB) accessory to Nintendo Wii Fit, a notebook, the LabView program version 11.0, software and adjusted its programming specifically for the use of the BB. The capture of data using the LabView occurred during the evaluation of static balance of 80 schoolchildren between 7 and 14 years old, using the BB as a tool accessory. The data generated by the equipment were subsequently worked for the organization form of capture. For this study was performed using a calibration test to verify the quantities involved in the measurements of displacement of the X and Y axes and sensors left, right, top and bottom on the BB. For the interpretation of data generated by the feedback of the BB, was used and adapted a free software program operated by LabView 11.0. The results of this study demonstrate that BB fittings can be used as an instrument of data collection for static balance in children and adolescents. This evaluation model can provide accurate data, like other equipment considered as the gold standard for measures of balance, as the force platform, in a playful context and less costly to deploy.
Abstract The objective of this study was to discuss and demonstrate the adaptation of the LabView software for reading and quantification of data generated from the Wii Balance Board accessory, with a focus on balance assessment. We used the Balance Board (BB) accessory to Nintendo Wii Fit, a notebook, the LabView program version 11.0, software and adjusted its programming specifically for the use of the BB. The capture of data using the LabView occurred during the evaluation of static balance of 80 schoolchildren between 7 and 14 years old, using the BB as a tool accessory. The data generated by the equipment were subsequently worked for the organization form of capture. For this study was performed using a calibration test to verify the quantities involved in the measurements of displacement of the X and Y axes and sensors left, right, top and bottom on the BB. For the interpretation of data generated by the feedback of the BB, was used and adapted a free software program operated by LabView 11.0. The results of this study demonstrate that BB fittings can be used as an instrument of data collection for static balance in children and adolescents. This evaluation model can provide accurate data, like other equipment considered as the gold standard for measures of balance, as the force platform, in a playful context and less costly to deploy.
Description
Keywords
Jogos de vídeo Reabilitação virtual Tecnologia Avaliação Video games Virtual rehabilitation Technology Evaluation
Citation
Romano, Rosangela; Raia, Fábio; Dias, Igor & Blascovi-Assis, Silvana (2013). Tecnologia de Games e Reabilitação Virtual: Adaptação do Software Labview para Captura de Dados do Wii Balance Board. Millenium, 45 (junho/dezembro). Pp. 181-191.