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Este trabalho de investigação encontra-se organizado em duas partes distintas: a análise da prática pedagógica desenvolvida ao longo das unidades curriculares de Prática de Ensino Supervisionada (PES I, II, III) e um projeto de investigação centrado na utilização da animação na disciplina de Educação Tecnológica (ET). Na primeira parte são descritas e analisadas tanto a prática observada como as práticas desenvolvidas ao longo dos estágios. Estes decorreram em escolas que abrangem o 2º e o 3º ciclo, onde, durante a prática na sala de aula foram trabalhadas diversas estratégias de ensino, a gestão da sala de aula, a articulação interdisciplinar e os desafios que surgiram ao longo da prática. Na segunda parte, aborda-se o tema da animação, apresentando a sua definição, os diferentes estilos e técnicas, bem como a evolução histórica da animação Ocidental, Europeia, Portuguesa e Japonesa. A atividade prática desenvolvida no âmbito da investigação consistiu na criação de uma animação, usando a técnica do Folioscópio, pelos alunos do 5º e 6º ano. Esta atividade teve como objetivo analisar o seu impacto na motivação, na criatividade e na compreensão técnica dos alunos. A recolha dos dados foi realizada através de grelhas de observação, de um questionário com perguntas maioritariamente fechadas e apenas uma aberta e o diário de campo. Após a análise dos resultados, concluiu-se que a atividade conseguiu promover a criatividade e o interesse dos alunos, embora tenham surgido dificuldades técnicas, de gestão do tempo e de colaboração entre colegas de equipa. Deste modo, pode afirmar-se que a animação contribui para o desenvolvimento de competências visuais e criativas nos alunos, desde que a atividade esteja ajustada às suas características e acompanhada por recursos e orientações adequados.
This research work is divided into two parts: practical-pedagogical reflection developed throughout the Supervised Teaching Practice (PES I, II, III) course units and a research project focused on the use of animation in the Technological Education (ET) discipline. The first part describes and analyses both the observed practice and the practices developed throughout the internships. These took place in schools covering the 2nd and 3rd cycles, where, during classroom practice, various teaching strategies, classroom management, interdisciplinary articulation and the challenges that arose throughout the practice were worked on. The second part addresses the topic of animation, presenting its definition, different styles and techniques, as well as the historical evolution of Western, European, Portuguese and Japanese animation. The practical activity developed as part of the research consisted of the creation of an animation, using the flipbook technique, by 5th and 6th grade students. The aim of this activity was to analyse its impact on the students' motivation, creativity and technical understanding. Data was collected using observation grids, a questionnaire with mostly closed questions and only one open question, and a field diary. After analysing the results, it was concluded that the activity succeeded in promoting creativity and interest among students, although technical difficulties, time management issues and collaboration between teammates arose. Thus, it is concluded that animation contributes to the development of visual and creative skills in students, provided that the activity is tailored to their characteristics and accompanied by appropriate resources and guidance.
This research work is divided into two parts: practical-pedagogical reflection developed throughout the Supervised Teaching Practice (PES I, II, III) course units and a research project focused on the use of animation in the Technological Education (ET) discipline. The first part describes and analyses both the observed practice and the practices developed throughout the internships. These took place in schools covering the 2nd and 3rd cycles, where, during classroom practice, various teaching strategies, classroom management, interdisciplinary articulation and the challenges that arose throughout the practice were worked on. The second part addresses the topic of animation, presenting its definition, different styles and techniques, as well as the historical evolution of Western, European, Portuguese and Japanese animation. The practical activity developed as part of the research consisted of the creation of an animation, using the flipbook technique, by 5th and 6th grade students. The aim of this activity was to analyse its impact on the students' motivation, creativity and technical understanding. Data was collected using observation grids, a questionnaire with mostly closed questions and only one open question, and a field diary. After analysing the results, it was concluded that the activity succeeded in promoting creativity and interest among students, although technical difficulties, time management issues and collaboration between teammates arose. Thus, it is concluded that animation contributes to the development of visual and creative skills in students, provided that the activity is tailored to their characteristics and accompanied by appropriate resources and guidance.
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Palavras-chave
Animação Investigação Qualitativa Exploratória Ensino e Aprendizagem Educação Tecnológica
