Browsing by Author "Fonseca, Teresa"
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- Desenvolvimento do Desporto e Qualidade de Vida – Ensino, Investigação e IntervençãoPublication . Figueiredo, Abel; Rodrigues, José; Murta, Luís; Bezerra, Pedro; Damásio, Sérgio; Figueiredo, Teresa; Fonseca, TeresaO presente livro é fruto das comunicações e conferências realizadas durante o 2º Fórum da REDESPP, realizado no Politécnico de Leiria a 5 e 6 de novembro de 2018. Apresenta diversos sentidos, confirmando a diversidade temática sustentadora do olhar dos investigadores das Escolas com formação na área do Desporto: a investigação sobre a atividade física, o bem-estar e a saúde num cruzamento de interações e influências; os estudos sobre a educação física e o desporto no ambiente escolar; os trabalhos sobre a formação dos profissionais que promovem a qualidade de vida, e a intervenção profissional nos contextos do turismo e do lazer; e a pesquisa no desenvolvimento da performance, no ambiente do treino desportivo.
- Desporto, Desenvolvimento e Bem Estar - Fórum politécnicos #4Publication . Rodrigues, José; Figueiredo, Abel; Murta, Luís; Bezerra, Pedro; Damásio, Sérgio; Figueiredo, Teresa; Fonseca, TeresaLivro das comunicações do Fórum da REDESPP.
- Teaching with strategic games: an interdisciplinary study with “Electric Field Hockey”Publication . Trindade, Jorge Fonseca; Fonseca, Teresa; Trindade, Lara FonsecaIntroduction: Physics deal with abstract phenomenon that present some difficulty for students. Sport is an important bridge to link Physics concepts to known phenomena. Using games to learn has grown into a major focus of research over the last decade and provides a mechanism to immerse students in the study of strategic games and complex scientific concepts. Objectives: The purpose of this study was to study the interdisciplinarity among Physics and Sport, using the simulation computer game “Electric Field Hockey” when compared to traditional classroom methods. Methods: This study included 91 students: a control group (N=32), where traditional inquiry-based learning experiences were implemented and an experimental group (N=59) that plays “Electric Field Hockey”. Results: Results of this study show that games can lead to positive learning outcomes, as demonstrated by the increase in test scores from pre- to post-assessment and the student interviews. Conclusion: This study also suggests that a complementary approach, in which video games and hands-on activities are integrated, with each activity informing the other, could be a very powerful technique for supporting student scientific understanding. Further, our findings suggest that game designers should embed metacognitive activities such as reflective opportunities into educational video games in order to provide scaffolds for students and to reinforce that they are engaged in an educational learning experience.