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- Humour to learn Mathematics: mathematical tasks to laugh and learnPublication . Menezes, Luís; Flores, Pablo; Viseu, Floriano; Gomes, Helena Margarida dos Santos Vasconcelos; Ribeiro, António Augusto Gaspar; martins, ana patrícia; Guitart, MónicaGood mood and wellbeing make work and learning much easier. And this is what humour is really all about, to make people feel well and to make them laugh. Humour will minimise stressful situations and facilitate communication. Among the different forms of humour, graphic humour, based on comic strips and cartoons, is constantly present in magazines, newspapers and on the internet. In the HUMAT: Humour in Mathematics teaching project, we have created a set of mathematical tasks based on different graphic humour situations created by different authors that are available on the internet and in magazines and focus on several mathematical contents which are to be taught over the different school years. This book is therefore made for students and its aim is to support the learning of Mathematics, both in the classroom and outside the classroom, always relying on humour and good mood.
- Humor para aprender Matemática: Tarefas matemáticas para rir e aprenderPublication . Menezes, Luís; Flores, Pablo; Viseu, Floriano; Gomes, Helena Margarida dos Santos Vasconcelos; Ribeiro, António Augusto Gaspar; martins, ana patrícia; Guitart, MónicaA boa disposição e o bem-estar facilitam o trabalho e a aprendizagem. O humor tem essa particularidade: de bem-dispor e fazer rir as pessoas, aliviando situações de stress e facilitando a comunicação. De entre as diversas formas de humor, o humor gráfico, baseado em tiras e cartunes, tem larga difusão em revistas, nos jornais e na internet. No projeto HUMAT: Humor no ensino da Matemática criámos um conjunto de tarefas matemáticas baseadas em diversas situações de humor gráfico que estão disponíveis na internet e em revistas, de diversos autores, e que incidem sobre vários conteúdos matemáticos, que são trabalhados em diversos anos de escolaridade. Este é, portanto, um livro destinado a alunos, tendo como objetivo apoiar a aprendizagem da Matemática, tanto em contextos de sala de aula, como extra sala de aula, de uma forma aprazível.
- Developing knowledge of prospective primary teachers about mathematics teaching by the use of a multimedia casePublication . Menezes, Luís; Costa, Ana MariaThis study aims to understand the potential of a multimedia case in mathematics education for developing prospective teachers' knowledge of inquiry-based mathematics teaching and instructional communication that supports it. The multimedia case called "Cube with stickers" was developed in the P3M project - Professional Practices of Mathematics Teachers, by Helia Oliveira, Ana Paula Canavarro and Luis Menezes. The multimedia case combines several artifacts, such as videos from a primary school mathematics classroom, audio recordings of interviews with the teacher, lesson plan, mathematical tasks, students’ responses, class verbal interactions and theoretical texts, to represent an inquiry-based mathematics teaching practice. The study took place in the context of a pre-service training course entitled "Mathematical Communication", which is located in the final year of an undergraduate course that qualifies students to enter a professional master's degree program for prospective primary school teachers. In this study, prospective teachers (N=15) participated, most of them female, aged between 20 and 23. Considering the intended objective, the study applied a qualitative methodology, and the data were obtained from the following sources: (i) students' answers to questions posed through the multimedia case: and (ii) written reflections (both were conducted in groups of 2/3 students). The results show that the multimedia case contributed to the growth of students' knowledge about inquiry-based mathematics teaching, the conceptualization of communication that supports it, and about the teacher's actions and communication styles.
- Oportunidades para a comunicação escrita na aprendizagem da matemáticaPublication . Menezes, LuisNeste texto, propõe-se refletir sobre a importância da comunicação escrita na aula de Matemática, discutindo-se a sua articulação com a comunicação oral, os seus contributos para a aprendizagem, as estratégias para a desenvolver e as formas que pode assumir. A partir de algumas destas estratégias e tirando partido das potencialidades das tarefas matemáticas construídas a partir de humor gráfico, analisam-se produções escritas de alunos do ensino básico, focando-se a compreensão do humor, o uso de conceitos matemáticos, vocabulário e notação específicos, a organização do texto e a relação entre o texto escrito e a resolução de
- Connecting Students with Research through Active Participation in Projects: An Experience in a Design and Multimedia DegreePublication . Alves, Valter; P. Duarte, Rui; Sousa, Catarina; Abrantes, Steven LopesThe relationship between students and the higher education institutions has been perceived differently in the literature and policy documents, including a variety of terms such as “consumers,” “active participants,” “community of learning,” “students as change agents,” “students as partners,” and “students as co-creators of learning and teaching” (Bovill et al., 2016; Cook-Sather et al., 2014; Dunne & Zandstra, 2011; Matthews et al., 2018). In recent years, higher education has seen a growth in research and practice focused on students becoming active partners in the processes of learning and teaching. For example, inquiry and research-based learning, as well as problem and project-based learning, have assumed greater importance. Engagement in research and collaborative forms of pedagogical relationships between academics and students are considered important elements to improving teaching and learning (Sousa, Lopes, & Boyd, 2020). By involving students in research projects, the teaching staff opens opportunities for problem-based and student-centered approaches where the role of the academic/ teacher is to facilitate learning and to provide guidance and information (Willcoxson et al., 2011). Students and academics work in a more horizontal and collaborative way. Therefore, the importance of explicitly inviting students to connect with researchers and research as an integral part of their learning journey has been highlighted (Fung, 2017). This paper presents the experience of the Multimedia Technologies and Design degree of involving students in research projects developed by the teaching staff. In four different funded research projects, with several partners from different external institutions, students were invited to participate as members of the research teams. The involvement was not part of any assignment and therefore constituted an extracurricular activity that students volunteered for. This year, four students are engaged, participating in the work that is connected to all four projects. The initiative is underpinned by the concept of a “community of practice” developed by Wenger (1998), who advocated the idea that learning is social. A community of practice is organized around groups of people who share common interests or concerns and who are able to deepen their knowledge about a specific subject by interacting regularly (Wenger, 1998, 2007). In the paper, the process of involvement of the students in the projects is analyzed. Due to COVID-19 restrictions, the projects have been developed without in-person meetings. The technological solutions that were implemented will be analyzed in terms of limitations and advantages for the active participation of the students and contributions for collaboration. Through the description of the workflow implemented, specific challenges of involving students in research projects from the field of Design and Multimedia will be substantiated.
- Playfulness and communication for children with autism spectrum disorder: guidelines for a videogamePublication . Alves, Valter; P. Duarte, Rui; Fonseca, F.; Bernardo, Marco V.; Barreto, Pedro; Silva, C.E.; Felizardo, Sara; Videira, I.; Matos, A.; Henriques, C.Autism Spectrum Disorder (ASD) affects sensory processing and conditions the development of communication skills and social interaction. Literature shows that children with ASD are fond of technologies and videogames in particular. The predictable and constant behaviour of technological components, the visual appeal, and the challenges are often highly appreciated (Zakari et al., 2014). Besides, videogames typically allow users to play alone, which is adequate to the profile of such an audience. The use of videogames by autistic children has shown to be relevant, and studies are evidencing gains in several areas (Malinverni et al., 2017; Hedges et al., 2018; Ng & Pera, 2018; Valencia et al., 2019; Baldassarri et al., 2020). Even so, existing solutions that were specifically developed for this audience have assumedly pedagogical goals, which systematically compromises their ludic dimension (Hirsh-Pasek et al., 2015). A study is being developed to design and implement a videogame that focuses on pure playfulness and provides an advantage to players who adopt specific strategies that rely on communicating with other players. This videogame is conceived for both intervention and research. The game mechanics explores the flow theory (Csikszentmihalyi, 2011), in order to dynamically adapt the challenges to the skills shown by the players, trying not to let them reach states of anxiety (due to lack of skills) or boredom (due to lack of challenge). This reasoning is extended to motor skills, as autistic people may have difficulties. In this context, it is important to clarify that the study is limited to children with ASD without associated intellectual development disorders that compromise the viability of the very act of playing. Also instrumental to the project, different scenarios are designed so that researchers can observe and collect scientific data, aiming at better understanding the related issues. Such scenarios support the analysis of the influence of physical proximity between the players, their prior level of familiarity, and their relative communicational abilities. Also under analysis is the impact of repeating the experience, both in terms of in-game performance and regarding a possible contribution to the relationship between participants and, eventually, with third parties. The core of this paper is the presentation of the design guidelines that were created to support the videogame. The guidelines result from the contributions of experts, organised according to a Delphi technique (Green, 2014). The set of experts cover the fields of ASD, game design, special education, occupational therapy, rehabilitation, and educational research. Also included is the description of the videogame development, which resorts to agile methodologies, allowing for an incremental and iterative production, supported by recurrent tests and consistently validated according to the intended objectives.
- Homework in the primary school: teachers and students' perception.Publication . Lopes, Mónica; Cardoso, Ana Paula; Lacerda, Carla; Novais, Anabela; Cunha, Ana MargaridaHomework is some of the most widespread, but also controversial, strategy used in the first school years. Homework is perceived differently by teachers and students. In this work, primary school teachers and students’ perception on homework and its relation with some variables was studied. For that, a descriptive, correlational, cross-sectional survey was performed on 17 teachers and 282 students from year 5 and 6 of Viseu. Data analysis shows that all teachers give homework regularly and they consider it important to learning’s consolidation and performance’s improvement. Assigned homework mostly covers Mathematic and Portuguese curricular units and the majority of teachers do not give any type of reward for homework completion. Concerning students, was observed that the majority of them likes to do homework and performs it at home with help. When questioned about the possibility of not performing homework there was an association between the decision to do homework and the enjoyment of doing it, as well as with the time available to do other activities. On the other hand, the possibility of not performing homework was not associated with the time spent doing homework. Even though most students enjoy doing homework, they wish they included other areas. For these reasons, it is important to adjust the quantity of homework, as well as to diversify it, both in typology and aims, so that the interest and needs of students are met.
- O Uso da Fotografia na Publicidade de Empresas nas Redes SociaisPublication . Correia, Inês Gomes; Gomes, Cristina AzevedoO ato de publicitar tem-se revelado uma atividade essencial na criação de reputação das empresas, mas qual será o melhor conteúdo para atrair a atenção do público? Existem diversos tipos de conteúdo disponíveis, como os vídeos, fotografias, hiperligações ou simplesmente texto. Neste projeto o intuito é comparar o conteúdo fotográfico do restante conteúdo e compreender a importância da mobilização da fotografia na publicidade através das redes sociais. Durante quinze semanas procedeu-se a dois tipos de análise das publicações das redes socias de quatro empresas de ramos diferentes (companhias aéreas e beleza e cosmética): análise quantitativa de todas as publicações e as suas interações e análise qualitativa, isto é, elementos, cor, luz e objetivo de publicações exclusivamente fotográficas. Num período de análise atingido por uma pandemia inesperada, os resultados foram certamente afetados, no entanto, é possível obter uma visão sobre a posição das empresas em diferentes momentos do acontecimento invulgar que atravessamos. O uso de fotografia nas companhias aéreas é inferior tal como as interações fotográficas, enquanto que as empresas de cosméticos se apoiam mais na fotografia e isso reflete-se nas interações com este tipo de elementos nas suas redes sociais. Em companhias aéreas, existe maior proveito de luz natural e as cores predominantes são azul e branco associadas ao céu. Nas empresas de cosmética, a luz é tendencialmente artificial e destaca-se o azul, rosa, branco, preto, dourado e vermelho, cores associadas à hidratação, pureza e limpeza proporcionada pelos cosméticos, bem como a beleza, elegância, riqueza e paixão
- Qual o impacto das campanhas internas do dstgroup na Felicidade Interna Bruta (FIB) e na produtividade dos seus trabalhadores?Publication . Soares, Inês Adriana Meirinhos Cardeiras; Silva, PauloNum mercado cada vez mais competitivo, é essencial que as empresas procurem preocupar-se com a sua felicidade, bem como a felicidade dos seus trabalhadores. Uma das condições essenciais para a felicidade profissional, assenta na dedicação considerando que os trabalhadores, são o alicerce de uma organização. Neste contexto, investigou-se qual o impacto que as campanhas internas do dstgroup têm na Felicidade Interna Bruta, que se trata do medidor de qualidade de vida e de progresso social e na produtividade dos seus trabalhadores, com o objetivo central de avaliar como a organização aborda o endomarketing e perceber também de que forma estas campanhas internas são eficazes e, caso contrário, quais as medidas a adotar. Recorreu-se então à utilização de uma metodologia de cariz quantitativo, tendo sido utilizado os questionários como instrumentos de estudo, com uma amostra de 211 participantes. Após a recolha dos dados finais, realizou-se a sua análise através da caracterização da amostra, do Alpha de Cronbach para verificar a confiabilidade das escalas, de um teste ANOVA unidirecional para comparar variáveis de distribuições normais de igual variância e análises descritivas e estatísticas. Concluiu-se então que a felicidade e a motivação parecem estar relacionadas com o desempenho positivo e a eficácia. Verificou-se também que o tempo de efetividade dos trabalhadores pode influenciar a sua felicidade em relação à organização.
- Rotina educativa e Literatura para a Infância: relato crítico de práticas e investigação na Educação Pré-EscolarPublication . Alves, Marlene Lopes; Figueiredo, Maria Pacheco; Matos, Isabel Aires deO presente Relatório Final de Estágio inclui duas partes: uma reflexão crítica sobre a Prática de Ensino Supervisionada no 1.º CEB e na Educação Pré-Escolar (EPE), e uma segunda parte, relativa ao projeto de investigação desenvolvido em contexto de estágio no âmbito da PES na EPE. O estudo, de caráter qualitativo, foi realizado com recurso à observação participante em contexto de estágio, entrevista à educadora de infância, notas de campo, gravações áudio, registos fotográficos e questionário aos pais. A análise de conteúdo permitiu cruzar dados das diferentes recolhas, sublinhando a importância que a Literatura para a Infância tem numa rotina educativa para crianças em EPE. Com esta investigação procurei perceber de que forma ocorrem as rotinas educativas em contexto de EPE e em contexto familiar, procurando compreender de que forma surgem os momentos destinados ao contar de histórias. Os resultados obtidos permitem perceber que as rotinas educativas assumem uma grande variedade de benefícios, oferecendo estrutura e segurança, além de permitir que se vão introduzindo elementos novos no decorrer do tempo. Quanto às rotinas familiares, neste estudo, percebi que os fins de semana diferem em relação aos dias de semana, porém há um interesse por parte dos pais em tentar manter alguns momentos de rotina diária. No período de confinamento, verifiquei que houve um maior interesse por momentos de hora do conto nas rotinas familiares, sendo de destacar o momento antes de as crianças irem dormir.
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