CI&DEI - Capítulo em obra internacional, como autor
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- Active foreign language learning practices in higher education: the perspectives of the actorsPublication . Delplancq, Véronique; Costa Lopes, Ana Maria; Pereira, José; Fidalgo, SusanaThe digital age and Generation Z are key features within the current panorama of teaching-learning practices in higher education and drive innovative student-centred strategies, oriented towards the reality of the labour market. The article describes an experience of pedagogical activation carried out through project-based learning using digital tools, with undergraduate Media Studies students of the School of Education in Viseu (Portugal), towards the acquisition of skills in French and English, during the academic year 2021-2022. The objective was to renew teaching practices, so as to foster greater student motivation on the part of forthcoming media professionals, by enhancing their competences and confidence with concern to spoken and written interaction within the context of foreign languages for specific purposes. The dynamics of learning combined with authentic contexts and digital tools, encourages teachers to rethink their methodology and objectives, in order to be more innovative. One accounts for the chosen strategy and the various steps followed, evaluates the path of both students and teachers, analyses the benefits, the drawbacks and the impact in terms of acquired skills and concludes with reflections for forthcoming work projects.
- Creative Collaborative Virtual EnvironmentsPublication . Eustáquio, Luís; Sousa, Catarina Carneiro deThe authors propose to define Creative Collaborative Virtual Environments (CCVEs), as platforms for collaborative and distributed creation in online communities. This will be established by examining virtual worlds as agents of change towards new creative and collaborative models. CCVEs are grounded on three key elements: creation, collaboration, and distribution. These relate not only to the technical, but also to the social layers of virtual online communities. Shared creativity and distributed authorship are approached as examples of specific dynamics rooted upon these three elements. The concept of CCVE is important to the design of emerging virtual worlds, specifically regarding the preservation of affordances for collaborative creativity. Discussion based on these observations demonstrates how collaborative creation of new content and meaning takes place in CCVEs, and how they transform communicative and creative agency in digital communities.
- Desenvolver novas perspetivas sobre o ensino da Matemática através da análise da prática: os casos multimédia na formação de professoresPublication . Oliveira, Hélia; Canavarro, A. P.; Menezes, LuísEste capítulo tem como objetivo discutir o uso de casos multimédia focados no ensino exploratório como recurso para a formação de professores que ensinam Matemática, tanto na formação inicial, como na contínua. Para tal, realizámos uma meta-análise de estudos que foram realizados no âmbito de formações com recurso aos casos multimédia construídos pelo Projeto P3M e procuramos identificar as aprendizagens e contributos reconhecidos pelos formandos a partir de tais contextos.
- Ensino Politécnico, diplomas e empregabilidade: desafios, mutações e realidades institucionaisPublication . Sousa, Luis Nuno Figueiredo e
- Formação de leitores na (e para a) complexidadePublication . Balula, João Paulo; Melão, Dulce; Silva, Ana Isabel
- Humour in mathematics teaching: A study in Portugal and SpainPublication . Menezes, Luís; Viseu, Floriano; Flores, Pablo; Amante, Susana; Costa Lopes, Ana MariaThis study analyses humour in a school context in Portugal and Spain. The study aims to respond to the following questions: (1) Do mathematics teachers consider that they have a sense of humour? (2) What conception do they have of humour? (3) Do they consider humour to be compatible with the teaching of mathematics? and (4) If teachers use humour in the teaching of mathematics, how do they use it and for what purpose? To carry out this study, we adopted a mixed methodology. Mathematics teachers, Portuguese and Spanish, teaching from primary school level to higher education, were asked to respond to a questionnaire, comprising open and closed questions. Data analysis combines statistical with content analysis. The main results reveal that most teachers claim they appreciate/value humour and acknowledge its educational relevance. Most teachers claim they use it regularly and present examples of its use. These examples show small differences between Portuguese and Spanish teachers.
- Innovative student-centred strategies in higher education: na experience of active foreign language learningPublication . Delplancq, Véronique; Costa Lopes, Ana Maria; Pereira, José; Fidalgo, SusanaTo be innovative, the chosen methodological framework in higher education must encompass strategies centred on the student and his professional expectations linked to his training field, with the objective of also working on vital and adequate transversal skills according to the requirements of the labour market and with better results than traditional practices accomplish/have accomplished. A creative, collaborative and interdisciplinary work environment ensures the acquisition of multilingual skills and the development of plurilingual awareness in the digital age. St-Jean & Dupuis Brouillette (2021) show that, thanks to pedagogical activation, the student effectively engages in his learning, progressing thanks to his ideas and their fulfilment. In project-based learning, the student must invest in developing a project, a dynamic strategy that requires collaborative work, the use of technologies and the creation of artefacts. The teacher’s role is to supports learning. The experience presented focuses on the learning of foreign languages through project pedagogy, using digital tools available mainly on android, tablet and computer equipment with undergraduate Media Studies students of the School of Education in Viseu (Portugal), in order that they may acquire skills in French and English for specific purposes. Students work on a project in the two foreign languages using strategies and skills specific to their future professional field. The methodology is presented and discussed, as well as the difficulties encountered and the results obtained, both from the point of view of the student and that of the teacher. Current research results tend to show that the use of active learning methodologies in the context of collaborative work, compared to traditional strategies, can increase student motivation and autonomy. They promote the interactive process among students and between them and the teachers, facilitating the acquisition of knowledge and skills as far as foreign languages are concerned. Our objective is to show the path followed by students and teachers, to describe the evolution of learning, with its positive aspects, stumbling blocks and difficulties, and to open up new ways of reflecting on the foreign language teaching/learning process in higher education, based on an experience carried out with students at this particular level. The conclusions taken highlight the need for forthcoming work projects in this area.
- Looking into Foreign Languages and Multimodal Creativity as a Tool for Pedagogical Innovation in Higher Education: The JASM Project - Open Window onto the WorldPublication . Costa Lopes, Ana Maria; Costa, Cristina Amaro Da; Coutinho, Emília; Oliveira, Isabel; Pereira, José; Gillain, Romain; Amante, Susana; Fidalgo, Susana; Relvas, Susana; Delplancq, VéroniqueThe innovation of pedagogical practices is a challenge currently faced by higher education, in which the student is the main actor in the learning process. The aim of this project is to develop collaborative work, using multimodality in communication, adapted to the professional context, as a strategy to foster the learning of foreign languages. The JASM project ([Janela aberta sobre o mundo].Open Window onto the World: Foreign Languages, Multimodal Creativity and Pedagogical Innovation in Higher Education), developed by a multidisciplinary team, rests upon an active learning dynamic based on projects, through the creation of digital narratives focused on the linguistic and cultural diversity of a city in Beira Alta, Viseu. The use of several action-research approaches allowed students of the undergraduate course in media studies at the School of Education in Viseu to develop a multilingual and multicultural awareness, in a creative, collaborative, and interdisciplinary environment.
- Meta_Body: Virtual Corporeality as a Shared Creative ProcessPublication . Sousa, Catarina Carneiro deThis chapter discusses the Meta_Body participatory art project. Initiated in a collaborative virtual environment and in a “real life” art exhibition, it now continues in the metaverse creative flux. Meta_Body focuses on two aspects: first, the avatar as body/language, open to experimentation and potency; second, avatar building as a shared creative process and as aesthetical experience. Through the practice of avatar creation, distribution, embodiment and transformation, the artists aim to understand the processes of virtual corporeality constitution: to question the role of the body in virtual environment, its importance in engaging with the world and in self-expression, and explore its metaphorical aspects. The method used to implement this project is a shared creative process, in which multiple subjects come to be authors along different phases of the project. Through the embodiment and transformation of avatars, the artwork's aesthetical experience becomes a creative process.
- Older Adults’ Participation in VIAS’ Mobile App DesignPublication . Gomes, Cristina Azevedo; Ferreira, Sónia; Sousa, BárbaraThe literature is consensual when it tells us that the choice of the intergenerational approach brings significant advantages, both for the youngest, the oldest and even for the technological products under development. Given this reality, this article describes some of the intergenerational workshops developed within the ViseuInterAgeStories Project (VIAS), although with a special focus on the participation of the elderly. VIAS promotes collaboration between children and the elderly in the creation of georeferenced stories in a mobile application while touring places of culture, heritage and a natural interest in the city of Viseu. To do so, they can publish local images, texts or audios or access stories already shared by other users, creating a city identity network. The project followed a Participatory Design approach, involving children and older adults during intergenerational dynamics and practices and to co-design the app. The results reveal the appreciation of the city’s history by the seniors and the importance of thematic categorization in the organization of the mobile application. Thus the App integrates georeferenced historical information. Even assuming difficulties in using the technology, participants built meaningful ideas of what they wanted and could get from it. Intergenerational experience and the co-design process have revealed positive implications for self-esteem and satisfaction among older people.