ESEV - DCA - Artigo em ata de evento científico internacional
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- Abriendo las puertas de las instituciones de educación superior: aprendizaje experiencial en el curso de Educación SocialPublication . Araújo, Lia; Fonseca, Susana; Amante, Maria JoãoIn an increasingly aging world, the effort to prepare future professionals for work with older persons starts to be a concern of higher education institutions. This article comments on the importance of experiential learning for preparing Social Education students to intervene with older people and presents an activity piloted at a Polytechnic University of Portugal. About 40 older persons from nursing homes came to a class in order to experiment the games developed during previous classes by the students. In order to understand the benefits of experimenting the games with older persons for the students, 37 students have answered a questionnaire about the importance of this learning activity. Findings on their assessment showed that the experience was generally positive, with all students rating as very important/important for their learning. Through open-ended questions the most mentioned benefits of the activity were the opportunity to social interact, to have contact with older persons, to develop in practice something theoretically conceived in the classroom, and to stimulate older persons. Through closed-ended questions the level of accordance with the pedagogical aims of the activity were very high, with 32 (86.5%) totally agreeing that it served to interact with older persons and 24 (64.9%) agreeing that the activity made them to realize if they like this area of intervention. The authors describe the impact this kind of activity may have on the knowledge about older persons, skills for motivating a group activity and also students’ beliefs, attitudes, and values related to working with older adults.
- Activities, Media and Technologies in the Informational Consumption Habits of Young People: An Investigation at a Polytechnic University in PortugalPublication . Nídia Salomé Morais; Joana Martins; Miguel Midões; Nina de Morais, Nídia Salomé; Martins Mota, Joana; Midões, MiguelThis article focuses on media literacy in higher education, specifically regarding the activities, media usage, and technologies among students in a media studies course in Portugal. Through research conducted as part of an exploratory project, the aim was to understand the literacy level among these students. This article presents the results obtained at two distinct moments of the study from a comparative perspective. Data were collected through a questionnaire survey in the academic years 2020/2021 and 2022/2023, which were quantitatively analysed using statistical analysis. The findings highlight the use of social media for information consumption, the prevalence of screen usage over print media, and a trend towards replacing traditional television entertainment with streaming platforms. The response trends are consistent across both survey periods, with no significant differences observed. The conclusions reveal that the use of technology by communication students is reinforced by their current habit of reading online newspapers and their use of computers and smartphones, even for entertainment purposes.
- Algorithmic thinking and creativity: a deck of cards for early childhood educationPublication . Pacheco Figueiredo, Maria; Alves, Valter; Gomes, Diana; Amante, Susana; Sousa, C.; Gomes, Helena Margarida dos Santos Vasconcelos; P. Duarte, Rui; Gomes, Cristina Azevedo; Rego, Belmiro; Evin Gencel, IlkeThe challenges presented to educational systems and researchers about algorithmic thinking are wide and exciting. Several initiatives are working on contributions. In the framework of a European Project focused on algorithmic thinking skills through play-based learning, we undertook the development of a resource for introducing algorithmic thinking to teachers and children in Early Childhood Education. The paper presents the resource, a deck of cards, highlighting its connections to creativity and algorithmic thinking. The paper briefly introduces the research design in place to pilot together with preliminary data from the tests with future teachers and a group of 5 years-old children. The deck of cards has been well received by both future teachers and children. The simple drawings are considered attractive and allow for diverse decisions about what to represent. Conditions, in particular, were well received by children. Further analysis of existing data will provide more information regarding the potential and limitations of the deck of cards.
- Analyzing the Use and extensions of UTAUT ModelPublication . Rito, P. N.In the investigation that is being developed, one of the important aspects is to know and adopt/ nominate/choose one of the existing models that explains the adoption and use by individuals of a new technology, in an organization. Of the various models that exists in the literature, UTAUT is our choice. From the literature review that has taken place so far, on the implementation of the UTAUT model, we have particular interest on the results obtained in cases of complex technologies adoption and of voluntary use. The use of models such as the UTAUT also serve as tools that enable information systems professionals to forecast the adoption / resistance before it takes shape and to advance interventions in order to streamline the impact on individuals adopters.
- Art Practice in Collaborative Virtual EnvironmentsPublication . Sousa, Catarina Carneiro de; Eustáquio, LuísThis article addresses and characterises creative art processes in Collaborative Virtual Environments (CVEs), examining how most art works in CVEs escape and resist taxonomic classification given their unstable and fluid nature, which is often open and participatory.
- Artificial Intelligence in Audiovisual Communication: recommendations to produce a promotional videoPublication . Ferreira, Sónia; Campos, VanessaThis study aims to analyze the potential of free Artificial Intelligence tools in audiovisual production - covering pre-production, production, and post-production - to create a practical guide for producing a promotional video. The methodology adopted was Practice-Based Research, combining creative production with critical reflection as complementary modes of knowledge generation. The empirical object was the production of a promotional video for “VC Pure”, an innovative showerhead designed to promote well-being, health, and sustainability, developed in collaboration with GoUpBuzz. In pre-production, GPT Video Strategist, HyperWrite, and Boards were applied for planning, scriptwriting, and storyboard creation. During production, HeyGen was used to generate avatars and Runway to produce b-roll footage. In post-production, CapCut was employed for video editing. The promotional video was evaluated by the partner company. Results demonstrate that it is possible to create a functional and visually appealing promotional video using only free AI tools, provided users have technical expertise and clearly defined quality criteria. While these tools offer a cost-effective alternative - especially in low-budget contexts - limitations remain in terms of technical flexibility, creativity, and customization, making expert supervision advisable. As its main contribution, the study presents a set of practical recommendations for the effective use of free AI tools, enabling accessible audiovisual production aligned with strategic communication goals. It is essential to define objectives, audience, tone, and style to align results, as well as to develop clear and specific prompts. Given the technical limitations of free tools, it is advisable to test multiple versions to ensure visual coherence, especially in video. Professional supervision is indispensable to guarantee aesthetic and narrative quality, and it is equally important to maintain realistic expectations: these tools support the creative process but do not replace human intervention.
- Audiovisual production MOOCS: analysis of organizational, content, and methodological criteriaPublication . De Almeida Gouveia, Teresa Sofia; Ferreira, Sónia; Sobral, Filomena Antunes; Morais, Nídia SaloméThe COVID-19 pandemic has imposed unprecedented changes and challenges to the ways of learning, teaching, and communicating within educational institutions. Prophylactic isolation measures, adopted globally, have discontinued face-to-face teaching and precipitated distance learning. This reality highlighted the importance of online courses as creative initiatives to overcome space and time constraints in a limited pedagogical context. It was in this scope that the Project "Exploration of online methodologies in the development of competencies in the audiovisual area" emerged, proposing the creation of a Massive Open Online Course (MOOC) in the audiovisual area (from the idea to the final product) and the development of the online platform LOOP for the implementation and availability of this and other courses held afterward. The project involves three Portuguese higher education institutions and one Spanish one, motivated to develop innovative proposals, both in research and education. Moreover, this network presents a diversity of training in degree courses, master's, and technological specialization programs, which allows us a privileged contact with the students and helps us establish priorities and needs. This paper focuses on the survey and analysis, at the national and international level, of MOOCs dedicated to the themes of audiovisual production to expose parameters of both organizational and content scope. The methodological approach will be divided into two phases: a) identification of the criteria for analyzing courses through the literature review; b) and selection of the courses to be analyzed. This selection will be conducted through a database search, identifying the keywords in Portuguese, English, and Spanish: audiovisual online course; audiovisual free course; filmmaking course; scriptwriting course; video editing course; and other derivations. It is hoped to present a set of guidelines for developing the course related to the organization and the content.
- Augmented reality in Portugal: its use, its development, and contextsPublication . Rito, P. N.The Portuguese Open Access Scientific Repositories of Portugal (RCAPP) platform allows searching and accessing various documents available in various institutional repositories and scientific journals. This set of repositories includes several Portuguese Higher Education institutions that, through these platforms, make available what has been produced by their researchers in different areas. From this portal and with reference to the last five calendar years, the year 2017 (inclusive) and until the year 2021 (inclusive), we sought to obtain information about what has been built or explored with augmented reality, trying to obtain information from these sources on what is being done with this technology in Portugal. From the results obtained, research sources (resources) related to references to non-Portuguese institutions were removed. Thus, on May 31, 2022, an advanced search was carried out on RCAPP using the reference time period from 2017 to 2021, and two sets of words were used to carry out the search and collection. The first used the expression “realidade aumentada” and the second with “augmented reality.” The justification for using the two expressions was related to the fact that Portuguese researchers were encouraged to write their research works in English to allow others to read their work, and this option was adopted to obtain more resources for further analysis. With these searches in Portuguese and in English, a very similar number was obtained in terms of quantity, with one hundred and seven references being collected in Portuguese and one hundred and fourteen references in English. Subsequently, all documents were collected, which resulted in obtaining one hundred and eighty-nine files. In a first review, it was possible to identify several scenarios where augmented reality is used in educational contexts, both from a recreational and educational perspective. This document thus comes to show in an organized way the collection of information related to the contexts where augmented reality is used, obtaining information: that allows identifying the use of this technology, the developments she has had, and catalog this information in a summarized and organized way.
- O Avatar como Corpo ExpressivoPublication . Sousa, Catarina Carneiro deEste estudo analisa o uso de avatares em um ambiente mediado, em particular a sua contribuição para a produção de uma corporeidade virtual. Esta investigação concentra-se na experiência de corporeidade em ambientes virtuais multiutilizador sociais e nas affordances de avatares nesse contexto. O avatar apresenta-se como o signo visível de um corpo distribuído, produzido em conjunto peloo utilizador, código e hardware.
- B-learning as a teaching methodology in a master’s course: a pilot projectPublication . Loureiro, Ana Claudia; Silva, Paulo; Diogo, JulienThis study presents the results of a pilot project that implemented the blended learning (b-learning) modality in the Master's in Applied Communication at a Portuguese Polytechnic Institute during the 2023/2024 academic year. The primary objective of the research was to analyse students' perceptions regarding the flexibility, adaptation, and interaction provided by b-learning, as well as to evaluate its viability as a pedagogical strategy for future editions of the course. A qualitative, interpretive approach was adopted, based on the application of a questionnaire to 17 students enrolled in four course units taught partially at a distance, with support from the Moodle platform and digital resources such as videos, quizzes, and synchronous sessions via Zoom. The results demonstrate that the majority of participants valued the possibility of conciliating studies with other activities, highlighting temporal flexibility, autonomy in task management, and the usefulness of asynchronous activities for consolidating learning. Although individual differences were identified regarding adaptation to the hybrid format and pedagogical support, the majority of participants recognised blearning as a flexible and effective alternative to exclusively faceto-face teaching.
