Loading...
11 results
Search Results
Now showing 1 - 10 of 11
- O encontro da arte digital com a aprendizagem das línguas estrangeiras no ensino superior em Portugal: uma experiência de interdisciplinaridadePublication . Delplancq, Véronique; Costa Lopes, Ana Maria; Costa, Cristina Amaro; Coutinho, Emília; Oliveira, Isabel; Pereira, José; Lopez Garcia, Patricia; Gillain, Romain; Amante, Susana; Fidalgo, Susana; Relvas, SusanaUm dos desafios atuais do Ensino Superior (ES) é inovar nas suas práticas, con-siderando o estudante como ator ativo da sua aprendizagem, na perspetiva das exigências do mercado do trabalho, a sua rápida evolução e a variedade de ca-pacidades requeridas. A criação de narrativas digitais não lineares dinâmicas com o Korsakow 6 revelou ser uma ferramenta poderosa na aprendizagem ati-va das línguas estrangeiras (LE): estimula a mobilização de competências em diversas áreas e constitui uma forte motivação para os estudantes do século XXI. O projeto JASM (Janela aberta sobre o mundo: LE, criatividade multimodal e inovação pedagógica no ES), desenvolvido por uma equipa pluridisciplinar de docentes do ES, utiliza este sistema para produzir curtas-metragens, em francês e inglês, por alunos do curso de licenciatura em Comunicação Social da Escola Superior de Educação de Viseu (ESEV), tendo por base o percurso de vida e as tradições de imigrantes em Viseu. Recorre a abordagens diversas, de criação e de diferentes modos, com o objetivo de levar os estudantes a desenvolver uma consciência multilingue e multicultural, num ambiente criativo, colaborativo e interdisciplinar. O recurso às novas tecnologias permitiu prosseguir o trabalho à distância, assegurando a continuidade da produção de conteúdos e o refina-mento da qualidade dos documentos. O artigo problematiza a metodologia adotada, apresenta os resultados em termos de conteúdos produzidos, de aquisição de competências, mas também de avaliação por parte dos alunos e dos docentes.
- ABRIR AS PORTAS DA SALA DE AULA: SERIOUS GAMES - O IMPACTO DA GAMIFICAÇÃO NO ENSINO/APRENDIZAGEM DE LÍNGUAS ESTRANGEIRAS NO ENSINO SUPERIOR (APSASEG)Publication . Delplancq, Véronique; Costa Lopes, Ana Maria; Oliveira, Isabel; Martins, Joana; Pereira, José; Martin, Justine; Casañ Pitarch, Ricardo; Gillain, Romain; Amante, Susana; Fidalgo, SusanaA aprendizagem no ES tem deixado pouco espaço ao jogo. ---- surgimento dos serious games. Esta ferramenta pedagógica, resultado da associação da vertente lúdica, com recurso ao digital, às estratégias de aprendizagem, das Línguas Estrangeiras para fins específicos, representa um desafio original de potencial melhoria para o ensino-aprendizagem neste contexto mais específico de cursos do ES em áreas que não as LE. --- Motivar e encorajar os estudantes, estabilizar os conhecimentos e promover e reforçar a aprendizagem.
- Storytelling and digital art as a means to improve multilingual skillsPublication . Delplancq, Véronique; Costa, Ana Maria; Costa, Cristina Amaro; Coutinho, Emília; Oliveira, Isabel; Pereira, José; Lopez Garcia, Patricia; Gillain, Romain; Amante, Susana; Fidalgo, Susana; Relvas, SusanaThe use of storytelling and digital art as tools to understand a migrant family’s life path will be in the center of an innovative methodology that will ensure the acquisition of multilingual skills and the development of plurilingual awareness, reinforcing the various dimensions of language (aesthetic and emotional, in addition to cognitive), in a creative, collaborative and interdisciplinary work environment. This is especially important among students who are not likely to receive further language training. It is not yet clear how teachers can explore multilingual experiences of learners, both in terms of language learning dimensions but also related with the multiple cognitive connections and representations, as well as to the awareness of language diversity. The JASM (Open window onto the world: foreign languages, multimodal creativity and pedagogical innovation in higher education) project involves a group of students of the 1st cycle in Media Studies, from the School of Education of Viseu, who will work using photography, digital art and cultural communication, collecting information pertaining to diversified cultural and linguistic contexts of the city of Viseu (Beira Alta, Portugal), both in French and English, centered on a tradition or ritual of a migrant family. Based on an interview, students write the story (in French and English) of the life of migrants and use photography to highlight the most relevant aspect of the migrant’s family life. Using as a starting point an object associated with religion, tradition or a ritual, students create an animated film, in both languages. This approach will allow the exploration of culture and digital scenography, integrating in an innovative interdisciplinary pathway, digital art, multilingual skills and multicultural awareness. Students’ learning progress and teacher roles are assessed during this process, using tests from the beginning to the end of the project.
- The Korsakow platform and nonlinear narratives as a means to enhance foreign language learning in HEPublication . Costa Lopes, Ana Maria; Oliveira, Isabel; Pereira, José; Gillain, Romain; Amante, Susana; Fidalgo, Susana; Relvas, Susana; Delplancq, VéroniqueThe Covid-19 pandemic has posed great challenges to higher education (HE) and, in particular, to foreign language (FL) teaching. If, on the one hand, the lockdown and remote learning measures have brought constraints to teaching and research activities, on the other hand, they have fostered resilience, promoted creativity, and accelerated the use of technologies and digital transformation. The use of the Korsakow platform and the creation of non-linear storytelling are the strategies underlying an innovative methodology concerning the learning process of French and English as FL, in HE in Portugal. The JASM project (Open window onto the world: foreign languages, multimodal creativity, and pedagogical innovation in higher education) involves a group of students attending the bachelor’s course in Media Studies of the School of Education in Viseu. Students develop their assignments based on data analysis, related to diverse cultural and linguistic contexts within the city of Viseu, including interviews, photographs, and narratives centred on a migrant’s tradition. Digital art and online tools ensure greater motivation in acquiring multilingual skills and developing multilingual awareness. In this way, the various dimensions of language (aesthetic, emotional, and cognitive) are reinforced, in a remote teaching scenario/context, which is creative and collaborative while also mobilizing interdisciplinary skills. Such a reflection appears to be particularly relevant at a time when one needs clearly to adapt teaching and learning to the needs of society and rely upon pedagogical innovation, with students whose HE training has specific objectives other than the ones of those enrolled in language courses. The methodology is discussed, and the results of this project-based learning are presented.
- Case study of a project-based learning experience at the Polytechnic of Viseu, PortugalPublication . Delplancq, Véronique; Amante, Susana; Costa, Cristina Amaro Da; Costa Lopes, Ana Maria; Coutinho, Emília; Fidalgo, Susana; Gillain, Romain; Lopez, Patricia; Oliveira, Isabel; Pereira, José; Relvas, Susana; Roush, PaulaPedagogical innovation is at the centre of higher education (HE) priorities, with a view to renewing its practices and thus motivating students and providing experiences in line with their professional context. Improvement in foreign languages (FL), especially with students who are not likely to receive further language training, requires awareness of this query, inasmuch as competences in FL in the work environment are unanimously recognized as vital and so rightly included in the training plans. The project-based learning approach in an interdisciplinary and collaborative work perspective, using multimodality in communication, is a consistent asset that allows for work to be carried out, comprising the various dimensions of language in French and English, in their connections with cognitive representations. JASM (Open window onto the world: foreign languages, multimodal creativity and pedagogical innovation in higher education) project aims to develop an experience of active pedagogy at the School of Education of Viseu from the Polytechnic Institute of Viseu (Portugal)with undergraduate students in Media Studies enrolled in the various FL curricular units. Among the subjects of the study plan, students work on photography, digital art and cultural communication. The students start off by collecting information on the cultural and linguistic diversity of the city of Viseu (Beira Alta, Portugal). The project enhances the acquisition of multilingual skills and the development of plurilingual awareness, due to the attention given to the various dimensions of language (aesthetic and emotional, in addition to cognitive), in a creative, collaborative and interdisciplinary work environment. Based on an interview, students write the story (in French and English) of the life of migrants. Through captioned photographs, students highlight the aspect of the migrant’s family life which stands out the most. Based on an object (associated with religion, a tradition or with a ritual), students create an animated film, also in both languages (exploration of material culture and digital scenography). The outcome of such productions will be the subject of publications on social media, exhibitions, also being displayed at events and in an e-book. In this project, the topic of interdisciplinarity is highlighted, combining FL with digital art. The evolution, both of the students’ learning and of the teachers’ role in the whole process, is assessed, using tests carried out at the beginning and at the end of the project, including monitoring in the middle of the development of the project.
- Livro de publicações e outras atividades de divulgação, JASM: Janela aberta sobre o mundo: línguas estrangeiras, criatividade multimodal e inovação pedagógica no ensino superiorPublication . Delplancq, Véronique; Amaro, Cristina; Costa, Ana Maria; Coutinho, Emília; Oliveira, Isabel; Pereira, José; Gillain, Romain; Amante, Susana; Fidalgo, Susana; Relvas, SusanaeBook das publicações e outras atividades de divulgação dos trabalhos realizados no âmbito do projeto JASM
- Criação de narrativas multilineares como ferramenta de aprendizagem das línguas estrangeiras no ensino superior em PortugalPublication . Delplancq, Véronique; Costa Lopes, Ana Maria; Costa, Cristina Amaro; Coutinho, Emília; Oliveira, Isabel; Pereira, José; Lopez Garcia, Patricia; Gillain, Romain; Amante, Susana; Fidalgo, Susana; Relvas, Susana
- Storytelling and digital art: tools for enhancing multilingual skillsPublication . Delplancq, Véronique; Costa Lopes, Ana Maria; Costa, Cristina Amaro; Coutinho, Emília; Oliveira, Isabel; Pereira, José; Lopez Garcia, Patricia; Gillain, Romain; Amante, Susana; Fidalgo, Susana; Relvas, Susana
- DIGITAL TOOLS FOR FOREIGN LANGUAGE LEARNING IN HIGHER EDUCATION IN PORTUGAL: IMMEASURABLE OPPORTUNITIES AMIDST MULTIPLE CHALLENGESPublication . Delplancq, Véronique; Costa Lopes, Ana Maria; Oliveira, Isabel; Martins, Joana; Pereira, José; Martin, Justine; Casañ Pitarch, Ricardo; Gillain, Romain; Amante, Susana; Fidalgo, SusanaPedagogical innovation in higher education (HE) is a delicate subject that has already been the object of many studies. Today, it is clear that students must play a very active role in their own learning, in a process that is both increasingly individualised and collaborative, in line with the ever-changing demands of the labour market and society as a whole. Pedagogical innovation can be based on various active methodologies which rest upon numerous tools, among which digital tools currently hold a prominent place. However, it is undeniable that the various studies have attempted to draw firm conclusions about the advantages and disadvantages of the different methodologies. What's more, there are so many digital tools readily available to users on the internet that it is often difficult to make a reasoned choice that will guarantee real benefits in terms of learning outcomes right from the beginning of the work with students. In fact, each student has their own particular needs and reactions. This means that teachers need to be highly flexible and able to quickly adapt the teaching sequences they had prepared. They also need to be familiar with a wide range of active methodologies and digital tools to support students' work and they must be constantly updated to keep pace with the demands of emerging technologies. The challenges are many, but they guarantee motivation for all those involved in the educational process. This article is intended as a contribution to the discussion on the implementation of active methodologies for foreign language (FL) learning in HE, supported by a wide range of up-to-date digital tools. The experiment presented, which is the result of projects developed at the School of Education (ESEV) of the Polytechnic Institute of Viseu (Portugal), took place during the second semester of the 23-24 academic year, as part of a FL curricular unit (CU) (English and French) of the 3-year degree course in Media Studies, with a group of 25 second-year students. The general aim of this CU is to deepen the communicative skills pertaining to the career paths of these students, by mobilising the professional skills of these forthcoming media professionals. Other skills, such as the cultural and intercultural skills inherent to FL, are also worked on. The preferred methodologies are project-based learning, mobile learning, flipped learning, gamification and peer assessment, within a collaborative and constructive environment. In addition to these obvious hard skills, soft skills such as creativity, flexibility, empathy, critical thinking, interpersonal skills are all part of the learning progress. The study shows the evolution of the didactic sequence developed at the beginning of the semester, justifies the decisions taken towards the achievement of positive didactic repercussions particularly with regard to the choice of the digital tools used (for the production and dissemination of documents drawn up by the students or for gamification), systematises the reasons for the adaptation throughout the semester and outlines the difficulties encountered, as well as the advantages of these teaching choices from the point of view of the student, the teacher and the assessment procedures. It concludes with prospects for future research, in particular by considering AI as an inevitable asset within teaching-learning contexts.
- JASM: Active Pedagogy for Foreign Language Learning in Higher EducationPublication . Delplancq, Véronique; Amante, Susana; Costa, Cristina Amaro Da; Costa Lopes, Ana Maria; Coutinho, Emília; Fidalgo, Susana; Gillain, Romain; Lopez, Patricia; Oliveira, Isabel; Pereira, José; Relvas, SusanaJASM project (Janela aberta sobre o mundo: línguas estrangeiras, criatividade multimodal e inovação pedagógica no ensino superior) consists of an experience of active pedagogy with students of the undergraduate course in Media Studies at the School of Education in Viseu (Portugal). The main objective of JASM is to promote the acquisition of multilingual and multicultural skills and to generate multilingual awareness. In addition to the cognitive dimension, students explore the aesthetic and emotional dimensions of language. Experiences of artistic creativity (media arts, multimedia art, among others) enable multimodal communication in English and French, starting off with information gathering pertaining to the cultural and linguistic diversity of Viseu. After conducting research on the countries of origin of the chosen nationalities as well as the underlying cultures, the students, working in groups, found out about the life stories of migrants on the basis of interviews. Experiences of artistic creativity made it possible to exercise multimodal communication. An object or a tradition mentioned in the stories told by migrants allowed them to build a fictional story around the said object or tradition. Photos were taken at all stages of this work. A storyboard of each fictional story was developed. The Korsakow system made it possible to create dynamic documentaries. The disclosure of this learning experience is made public on the project site and through an e-book.The students' language level (written and oral comprehension and expression) was assessed at the start of the project, using tests. The intermediate evaluation is of a qualitative type as well as the final evaluation (interview type, carried out with students and teachers) due to COVID-19 crisis. The progress of the learning process, as well as the involvement of the teachers could thus be documented.